x
Neuigkeiten
Rennspiele A-Z
Forum
Rennspiel Testberichte
Team
Jobs

Wreckfest: Neuer Name für Next Car Game und Build #6 für Early Access Spieler + Gameplay Video mit Ford Coupé auf Speedway

05.10.2014 um 10:05 Uhr
NewsAb sofort heißt Next Car Game "Wreckfest". Das gaben die Entwickler offiziell bekannt und geben dem Rennspiel somit einen festen Namen.
Gleichzeitig gibt es das vor einiger Zeit angekündigte Update. Es handelt sich um Build #6, welches neue Inhalte, Verbesserungen und vieles mehr mitbringt.
Große Überraschung: Bugbear Entertainment hat einen Namen für "Next Car Game" gefunden. Ab sofort trägt das Rennspiel der Finnen den Namen Wreckfest. Geändert hat sich ansonsten nicht, es bleibt das gleiche Spiel, nur der Arbeitstitel ist nun Geschichte

Für die Spieler der Early Access Alpha gibt es eine weitere tolle Neuigkeit. Auch wenn es ein wenig länger gedauert hat als ursprünglich geplant, steht das nächste Update für Wreckfest zum Download bereit. Build #6 bietet eine riesige Menge an Verbesserungen und auch jede Menge neuer Inhalte. Die vollständige Übersicht zu allen Veränderungen findet ihr etwas weiter unten. Zunächst jedoch noch ein kurzes Gameplay Video aus dem aktuellen Bild, das ein Rennen mit dem European Coupé, was insgeheim ein Ford Taunus Coupé ist, auf dem neuen Speedway zeigt.

Wreckfest (Next Car Game) - Wreckfest aka. Next Car Game: Speedway Race / European Coupé

Mehr Videos zu Wreckfest (Next Car Game) anschauen
Kommentiere und bewerte dieses Video!

Physics
  • Improved tire load calculation.
  • Implemented torque feedback scaling for higher than normal friction.
  • Scaled tire forces by sprung/unsprung mass ratio to correct accelerations.
  • Corrected assumed load when calculating tire stiffness values.
  • New differential implementation (supports open, spool, LSD & viscous differentials).
  • Added spring rate, damper rate and maximum deflection for tire dynamics.
  • Added toe-in for steering settings.
  • Implemented SAE 950311 relaxation for tire slip angle & ratio.
  • Changed 'magic' damping force to use ground contact normal.
  • Fixed torque from tires to use correct roll center, wheel center and attach points.
  • Added suspension lateral attach point, affects yaw from longitudinal forces.
  • Implemented separate loose and solid surface modes.
  • Improved body torques from wheel assembly when tire is in air.
  • Fixed lateral position of suspension forces.
  • Disabled optimal shift point use when using automatic transmission.
  • Changed steering limits during drifting (drift lock enables more anti-steering during drift).
  • Added digital steering delay and fixed digital/analog controller selection.

Controls
  • Added speed sensitivity slider - controls how much steering is limited in higher speeds to prevent spinning out when using a gamepad or keyboard: 0% = none, 100% = maximum limiting.
  • Added throttle and brake sensitivity sliders: 0% = cubic, 50% = linear and 100% = cubic root response (cubic increases throttle aggressive at the start of the trigger range, root at the end of the trigger range).
  • Added initial mouse steering implementation: bind mouse to left/right in the settings menu.
  • Implemented basic XInput gamepad rumble.

Gameplay
  • Added Two new derby game modes: Deathmatch and Team Deathmatch.
  • Split times to winner and best lap times displayed in race results.
  • Last lap time display in HUD for a few seconds when starting a new lap.
  • Best lap time is now displayed in HUD during races.
  • Best lap times for tracks are now saved and displayed in event selection.
  • Score is displayed in derby results.
  • Car reset will attempt to place the car away from the busiest racing line.
  • Improved AI's ability to recover when stuck.
  • Fixed AI's ability to reset car when e.g. out of track.
  • Fixed AI considering wrecks as potential derby targets.
  • AI cars now only reset when not seen by the Player.
  • Players only drive the current lap to its end after the first car has crossed the finish line.

Cameras
  • Implemented new cinematic track side camera.
  • Implemented automatic look back camera after a short while when reversing (can be disabled and adjusted).
  • Implemented user configurable FOV offset.
  • Moved hood and bumper look-back cameras to the back of the car.
  • Allowed more zoom in photo mode and replay lens effects.
  • Tweaked car cameras.

Vehicles
  • Added a new European car.
  • Improved upgrade parts.

Tracks
  • New race track: Speedway, route variants: Oval and Figure 8.
  • Added cinematic track-side cameras to all tracks.
  • Increased velocity at which objects shatter (e.g. concrete barriers now require 80km/h (50mph) impact to get damaged).
  • Decreased friction on concrete barriers to prevent them from sucking cars in.
  • Improved start positions in Figure 8 track.
  • Fixed holes in Derby Stadium.
  • Added detail map texture for Sandpit1.

User Interface
  • Added an ability to access main menu and options in respawn screen, lobby etc.
  • Fixed an issue in which the car selector was outside the viewport with ultra-wide resolutions.
  • Fixed car selector car class display.
  • Added performance index in car selector and lobby.
  • Added an ability to display current standings during race.
  • Added Steam avatars to multiplayer lobby.
  • Fixed several bugs in input mapping screen.
  • Added an ability to scroll sliders with mouse wheel.
  • Implemented miscellaneous fixes and tweaks.

Multiplayer
  • Implemented online multiplayer through Steam.
  • Implemented upgrades to multiplayer.
  • Added client side prediction to combat lag.
  • Enabled kicking for hosts.
  • Searching for servers with Steam friends.
  • Implemented faster search.
  • Configurable max player count 2-24.
  • Configurable server update frequency.
  • Password protected lobbies.
  • Random starting positions.
  • Games are also displayed in Steam's own server browser.
  • LAN networking goes also through Steam if it's not in offline mode.
  • Improved chat with line wrapping.
  • Ability to join a lobby when the race is in progress.
  • Allow all LAN IP ranges: 10.0.0.0/8, 172.16.0.0/12, 192.168.0.0/16.
  • Bandwidth optimizations.

Effects
  • Reimplemented backfire and glass shatter effects.
  • Particles toggle in launcher changed to particle quality slider.
  • Updates to existing effects.
  • Improved skid marks.

Sounds
  • More different engine sounds.
  • Improved tire slip sounds.
Mehr Rennspiel News gibt es im News-Archiv. Dort findest Du alle Neuigkeiten zu Rennspielen.
Weißt Du ein Thema über das wir noch nicht berichtet haben? Schick uns Deinen Hinweis!

Verwandte Neuigkeiten

 
 

Kommentare

Es wurde noch kein Kommentar abgegeben.
Sei der Erste und teile anderen Deine Meinung mit!
 
 

Kommentar schreiben

Um einen Kommentar abgeben zu können bitte einloggen oder registrieren!

Willkommen

Willkommen! Login | Registrieren Willkommen Gast, klicke hier um Dich anzumelden!

Du hast noch keinen Account? Registriere Dich kostenlos und lege damit ein neues Benutzerkonto an. So wirst auch Du Teil unserer Rennspiele Community!

Wreckfest (Next Car Game) Logo

Aktuelle Rennspiel Screenshots [+]

Aktuelle Downloads

Alle Downloads sind kostenlos und können ohne Registrierung heruntergeladen werden!

Hier kannst Du Deine eigene Modifikation/Dein eigenes Addon hochladen.