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RaceRoom Racing Experience: WTCC 2016 Paket veröffentlicht + Neues Update mit Flaggensystem + Hotfix

NewsRaceRoom Racing Experience wurde aktualisiert und bekam in den letzten zwei Tagen sowohl ein umfangreiches Update als auch einen Hotfix. Gleichzeitig wurden neue Inhalte veröffentlicht, die für mehr Realismus und eine neue Saison der WTCC Fahrzeuge sorgen.
WTCC 2016 Für die Rennsimulation RaceRoom Racing Experience wurden in den letzten zwei Tagen sowohl neue Inhalte veröffentlicht, als auch ein großes Update und dazu ein Hotfix, mit dem noch ein paar weitere Kleinigkeiten nachkorrigiert wurden.

Zu den neuen Inhalten zählen in erster Linie das WTCC 2016 Fahrzeugpaket mit insgesamt fünf Autos und jeweils 3-5 Lackierungen sowie die erste Iteration des neuen Flaggensystems. Das WTCC Fahrzeugpaket gibt es zum Preis von 7,97 Euro im RaceRoom Store, die Updates wie üblich kostenlos.

WTCC 2016 Fahrzeuge
  • Honda Civic WTCC 2016 (mit 5 Lackierungen)
  • Citroën C Elysee WTCC 2016 (mit 5 Lackierungen)
  • Volvo S60 POLESTAR TC1 (mit 3 Lackierungen)
  • Chevrolet RML Cruze TC1 2016 (mit 5 Lackierungen)
  • Lada Vesta WTCC 2016 (mit 3 Lackierungen)

Das große Update für R3E beinhaltet eine ganze Reihe Fehlerbehebungen sowie das oben bereits angesprochene neue Flaggensystem in seiner ersten Version. Welche Verbesserungen im Detail enthalten sind zeigt die Auflistung weiter unten.

What's New (Summary)
  • Flags
  • WTCC 2016

Game
  • Changed so upon finishing a race with a slowdown penalty still active, the player will receive a penalty of 30 seconds added to his final result.
  • Fixed issue with video options breaking when switching monitors with same resolution but different refresh rates.
  • Changed so the slowdown time penalty you receive now factors in the actual track distance you have skipped to fix issue with finishing without receiving a penalty for cutting.
  • Changed so if the accumulated slowdown time penalty exceeds the set post-race time penalty for finishing a race with a slow down on your head, you are now disqualified from the race. Current limit is set to 30 seconds.
  • Fixed refueling sound continuing when refueling and returning back to garage in practice.
  • Fixed issue where "Pit timer" from previous event was showing when player was in a new session after completing an event with mandatory pitstop with a minimum pitstop duration.
  • Fixed an issue where player was sometimes able to change fuel when fuel usage was off. Player car will now always use default fuel amount if fuel usage is off.
  • Fixed issue with time of day setting not applying for race 2 and 3.
  • Fixed so slowdown cannot reach more seconds than post race penaltytime.
  • Xbox One controller profile: Swapped shift down and drs buttons so they match the 360 controller button layout.
  • Fixed Xbox One controller vibration issue.
  • Changed automatic DNF logic to allow players to stand still with their engine off if they're close to their pit box. So players can take breaks during long races without getting retired.
  • Changed so replay is no longer saved when crossing the finish line but only paused. It is now saved and closed when player finishes the race.
  • Fixed so headlights now strobe for 2 sec when button is clicked, or continuously if held.
  • Shadow splits are now always enabled.
  • Tweaked rumble pad/xinput ffb by disabling high speed constant rumble (steer force), rumble on grass and gravel (covered by slip effects) and engine vibrations.
  • Added missing return so now players get returned to menu if the pit window range is invalid for single race or championships.
  • Added session length format to shared memory. (if the session is time based, lap based or time+lap based).
  • Increased shared memory minor version to 5.
  • Various tweaks and fixes to data displays

VR
  • Support for displaying VR sessions on a monitor. (New control to map : “VR Toggle Monitor view”)
    Note: What's displayed on the monitor is a cropped copy of the left eye render for the VR headset. The crop avoids including the eye's hidden area mask and maintains the monitor window's aspect ratio. The overlays (menus, etc.) are rendered flatly on top of the cropped VR eye render.
  • The mouse cursor is no longer shown on the monitor window unless the game is set to show the VR session on the monitor.

Sounds, Cameras, Physics + AI
  • Various AI tweaks and improvements
  • AI: spread out their pitstops more also in shorter races
  • AI: moved what they consider middle of race in lapped races back one lap
  • Idle engine sounds no longer include a slight presence of on-throttle samples
  • Fixed a case where brake sounds could be heard when standing still and steering
  • Brake sounds: ramp/fade/blend speeds/pressure settings improved for all cars except FRX, FR2 and FRUS
  • Audi TT RS VLN: AI speed tweaks
  • Aquila : AI speed tweaks
  • BMW M1 Procar : Chase camera tweaks
  • BMW M6 GT3 - Engine Throttle volume increased in cockpit
  • Formula Raceroom US : new sounds, AI speed tweaks
  • WTCC 14 and WTCC 13 : tweaks to fuel burn and fuel estimates
  • WTCC TC1 : tweaked action cameras
  • Karlskoga : lap not counting when passing through pitlane
  • Hungaroring : tightened cut track detection
  • Macau : Added TV camera sets
  • Monza : cut track detection tweaks
  • Moscow: Added helicopter sound sample to aerial TV cameras, cut track detection fixed on FIM layout
  • Paul Ricard 2A: TV camera to see the starting grid properly
  • RaceRoom Raceway: Added TV cameras sets
  • Sonoma IRL layout: Tweak AI lines
  • Zandvoort : Tweaked AI lines

Art
  • WTCC TC1 cars : New driver animation
  • Switched Macau light setting to same as Paul Ricard.
  • Bathurst - removed tirewall blocker in mountain chicane
  • Zolder - Fixed weird bushes and smoothed track bumps a bit further

Portal + Backend
  • Changed Leaderboard divisions to work on a percentage based system.
    Division 1 0.00% 2.00% of best laptime.
    Division 2 2.00% 4.00%,
    Division 3 4.00% 6.00%
    Division 4 6.00% 8.00%,
    Division 5 8.00% 10.00%,
    Division 6 10.00% 12.00%
    Division 7 12.00%+​
  • Fixed so when a content is set to be free e.g. for a weekend it is not excluded from packs (essential and class packs) and still gets added as owned upon purchase.

Zu guter Letzt gibt es noch eine kleine Übersicht zum gestern veröffentlichten Hotfix.
  • Fixed issue where the 2 new released BMW M6 liveries (#19 and #20) were not visible in the menus.
  • Fixed issue where the game client was sending empty password to server regardless of what the player entered when joining a Multiplayer session on a password protected server.
  • Fixed an issue where game was pausing for some players by removing the automatic pause that gets triggered when game loses focus.
  • Fixed issue where spectator clients were not able to join multiplayer servers.
  • Fixed a flag issue where a car that caused the yellow could not be safely overtaken.
  • Disabled blue flag penalties for the moment as certain players were maliciously using it to destroy other players’ races. It will still show blue flag warning but no penalty will be handed.
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  • Webseite: Web-Link
  • Entwickler: Sector3 Studios
  • Publisher: Race Room Entertainment AG

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