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[ALL] MakeDirt v1.0
Hi everybody,

since no real "run-time" dirt can be created with addons ingame, I wrote a small tool which makes this possible.

The usage is simple, just drag a MOX on the exe - thats all.
The programm uses existing UV-Coordinates of each Material and copys them to the UV-Coordinates for the dirt.
MTKit sets these Dirt-UVs to (0,0), and thats why it was not working.

Although it was only tested in DS, it is supposed to work in WR2 aswell, because MOX Structure remains the same since then. Looking forward to your experiments and results.

[Bild: Beweis.jpg]


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