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Camber & Toe-in
#61
(29.04.2021, 12:26)Valvikan schrieb: KTM_450_pack    >>>   completion soon

Nice project! Good luck for KTM mod ^-^
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Honda Civic ej6 << JDM power . . .
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#62
off topic, but let the Admin forgive me: for completeness - mod with all liveries for e9

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MEGA.MOX.TOOLS
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#63
Hey there,
I've been experimenting a lot with Crash Time 5 again, and I'm wondering if you could share some knowledge about the structure of MOX files (even if it's WR2 instead of CT).
I can't promise that I will be able to create something useful, but I'm willing to try and learn in the process.
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#64
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WR2-MOX:
> byte 01..04 - signature !XOM - $21584F4D.
> byte 05 - password present for WR2_Krom-version, for CT5 -> described below.
> byte 07..08 - MOX file version, for WR2: $0202.
> byte 09..12 (DEC) - number of POINTS-objects from fields of 40 bytes each.
> byte 13..16 (DEC) - number of POLYGONS-objects from the fields of 6 bytes for MOX-gray, for 'green' and 'red' Krom set 12 bytes each.
> byte 17..20 (DEC) - number of CHUNKS-objects (data fragments) from the fields of 24 bytes, the number can match the number of MTL.
> byte 21..24 (DEC) - number of MTL-objects of 336 bytes.
> byte 25..28 (DEC) - number of PARTS-objects (or meshes)  of 196 bytes.
> byte 29..32 (DEC) - number of LIGHTS-objects of 88 bytes each.

After these 32 bytes, the objects themselves go, starting with POINTS, and LIGHTS complete the file.

CT5-MOX:
> if byte 05 = 02, then after the POINTS-block is POINTS_EXT - the same number of objects from the fields of 16 bytes (description of the 'normal maps' for applying shaders).
> if byte 07 = 03, then a new 16-byte block is inserted after the header(32 bytes): its first 2 bytes determine the size(in bytes) of another block at the end of the file (after the LIGHTS-NEW-objects - here of 60 bytes each).

  ... success in your experiments
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MEGA.MOX.TOOLS
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#65
Thanks very much! It's time we finally get rid of that 65k polygon limit.
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