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Range Check Error
#1
Question 
So,i wanted to implement the fast and furious flip car in crash time 3,i found a free model online,downloaded it and used blender to turn it into an obj file,after that i tried importing the obj file with MTkit,but everytime i tried to do that,it gave me this annoting "Range Check Error" popup,i tried finding a way of fixing it,i checked the forums,checked tutorial videos,but nothing helped,i reduced the amount of polygons to 55k,because i know MTkit cant handle more,i even tried deleting the materials,through blender,and through zmodeler,but i still get this error
here is the obj file,the original dae file and the zmodeler file
download here
Just some dude on the internet who loves games and mods

Also,Half-life forever!


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#2
   

... try this SRC

.7z   [GameModels.ru]_FlipCar.7z (Größe: 2,97 MB / Downloads: 3)

[Bild: M196x128.png]
MEGA.MOX.TOOLS
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#3
(15.08.2020, 23:52)Valvikan schrieb: ... try this SRC

It works,thank you very much for the help
Just some dude on the internet who loves games and mods

Also,Half-life forever!


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#4
Ok,so now i made the collision file,and when i try to launch the game,when i want to select the car,it crashes,i made the cpo in blender,so that might explain whats going on.
Here are the files i use.
Just some dude on the internet who loves games and mods

Also,Half-life forever!


Antworten


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