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GRID 2: Termin und weitere Infos zum Community Update und Demolition Derby DLC sowie Mod-Support für das Rennspiel

Aug. 18, 2013 at 6:00 PM
NewsZum nächsten großen Patch für GRID 2, dem sogenannten Community Update, hat Codemasters Racing jetzt den Termin genannt. Außerdem gibt es eine finale Übersicht aller Änderungen, die mit dem Update für GRID 2 veröffentlicht werden.
Die Arbeiten am Demolition Derby DLC schreiten indes gut voran.
Ende Juli berichteten wir, dass Codemasters Racing an einem ganz speziellen Update für GRID 2 arbeitet. Dabei handelt es sich um ein sogenanntes Community Update. Jedoch ist es von offizieller Seite, also den Entwicklern des Rennspiels und nicht, wie man vermuten könnte, ein Update von den Spielern für die Spieler. Bei anderen Spielen gibt es derartiges, bei GRID 2 jedoch wird mit dem Community Update gezielt das verbessert oder verändert, was die Fans anhand von zahlreichem Feedback den Entwicklern mitgeteilt haben.

Demolition Derby Außerdem wird der Community Patch einen brandneuen, ebenfalls von den Fans herbeigesehnten Spielmodus bieten: Demolition Derby - diesen jedoch etwas später. Der Demolition Derby DLC wird nicht zeitgleich mit dem Community Update veröffentlicht, bleibt jedoch definitiv kostenlos. Die Arbeiten an dem DLC schreiten nach offiziellen Informationen auf jeden Fall gut voran, so dass eine Veröffentlichung, kurz nach dem Community Update angepeilt wird.

Zum Zeitpunkt der Ankündigung, dass Codemasters an einem neuen Patch arbeitet, war jedoch nicht bekannt, wann mit einer Veröffentlichung gerechnet werden kann. Das hat sich nun geändert.

Die PC Version des Community Updates soll Ende nächster Woche, also der Woche die mit am 19. August beginnt, veröffentlicht werden. Besitzer der PlayStation 3 oder Xbox 360 Version müssen sich zwei weitere Wochen gedulden, bis das Update für die beiden Konsolen über die entsprechenden Server verfügbar sein wird.

Im Anschluss lest ihr die vollständige und nach aktuellem Stand finale Übersicht zu allen Änderungen, die mit dem Community Update für GRID 2 veröffentlicht werden. Besonders interessant dürfte für Besitzer der PC Version von GRID 2 die Information sein, dass Codemasters mit dem Community Patch offiziellen Mod-Support einführt.

Custom Playlist
Previously, when competing online via custom playlists, players would receive 50% of the XP and cash reward that would otherwise be received for a regular playlist game. This reduction is in place to help prevent players rigging up "easy to win" custom events to build XP/cash.

Following feedback from the community, the reward for competing via custom playlists has been raised.

Hardcore Playlist
We've had a lot of requests for this type of playlist – it removes the use of flashbacks and turns on full mechanical damage and will prioritise race events around circuits for a real test of racing.

Level Cap
Previously, online players could reach a maximum of level 30. We've been pleasantly surprised at how many of you guys have hit this level cap, so we are raising the maximum online level to 99.

Fastest Lap Times
The addition of fastest lap times is something that has come up a lot. We have therefore adapted the UI race results screen for online events, so it will now display the fastest lap for each player along with all the other existing information.

New Liveries
Many players have requested additional liveries to use during online play, so we've made the single player AI liveries available for you to select during online events.

Maximum Laps
We've heard a lot of feedback, especially from Clubs and Leagues, about increasing the maximum number of laps you can set for an online race. As a result we've raised it from 5 to 10.

Veto Weighting
Currently, when trying to veto an event type or location it can be difficult to get a passing vote. We've made some changes to the system, so it now only requires 51% of the lobby to vote for a change to occur.

Country Flags
We know many players enjoyed this feature in the original GRID and we've been made aware of how many of you guys wanted to see it return to GRID 2, so we have re-introduced this functionality. A player's selected flag will now be displayed next to their name plate while racing and on the event results screen. Represent!

Clean Race Bonus
The amount of money rewarded for racing cleanly has been increased. Seems fair to us.

Vote to Kick
Players within a lobby will now be able to instigate a vote to kick option. This will ensure that everybody in the lobby has a say over who they race against, instead of just the host having the power to "kick" overly aggressive players.

Skip the Level up Graphic
Ok, so not everybody wants to watch the 'level up box' at the end of each race – it will now be possible to skip this at the press of a button.

Mod Support
We've made some changes to the PC version of GRID 2 that will now allow users to mod the game. We're quite excited to be able to support the community in their endeavours here and you can find out more at the Codies Blog.

Bug Fixes
We've included numerous fixes with the Community Patch – here's a few of the notable ones:
  • Fixed an issue where an invalid distance value is displayed for LiveRoutes events.
  • Fixed a crash on the second Trans America Pacers event in the career mode.
  • Fixed a perpetual load in the Miami New Union race in career mode.
  • Fixed an issue where users saved files were becoming corrupt, this will revert corrupted saves into a usable state (note: this is already live on PC).
  • Fixed a number of issues relating the upcoming Demo Derby DLC.
  • Fixed an issue where the minimap was not present in power lap or test drive mode.
  • Fixed a graphical issue that effected Brands hatch where some sponsor boards would rapidly change textures.
  • Fixed a graphical issue that effected Chicago where some sponsor boards would rapidly change textures.
  • In an online custom checkpoint event with several players, the Player Positions OSD fails to update after flashing back over the checkpoint marker whilst overtaking another player, this has been fixed.
  • When the player applies a dark blue livery to their vehicle and pauses the game whilst in active gameplay, they will observe that the colour will noticeably change to a lighter blue, this has been fixed.
  • When the player has a custom livery applied to all of their vehicles, any new vehicles which they win via vehicle challenges would not have the player's livery applied by default. The player would need to manually re-apply their livery. This now happens automatically.
  • When racing around Yas Marina the player could "corner cut" the chicane by a fair amount and would not be flagged for cheating. They can no longer do this.
  • We have fixed an issue where the replay cameras would lose track of the player if they keep to the left approaching a specific corner on Yas Marina.
  • Miscellaneous: many various tracks / car geometry, stability, string and difficulty balancing fixes.
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