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Assetto Corsa: Update 1.5 ab sofort verfügbar

Mar. 31, 2016 at 5:00 PM
NewsDas in den letzten Tagen massiv von Kunos Simulazioni angekündigte Update 1.5 für die Rennsimulation Assetto Corsa steht ab sofort zum Download bereit. Damit gibt es jetzt auch eine vollständige Übersicht zu den Bugfixes und Änderungen die ihr hier nachlesen könnt.
In den letzten Tagen konntet ihr anhand von drei Entwicklertagebuch Teilen schon vorab lesen, welche neuen Inhalte das Update 1.5 für Assetto Corsa mitbringt und vor allem auch, an welchen Ecken Verbesserungen durchgeführt wurden. Ab heute kann das Update über Steam heruntergeladen werden. Eine vollständige Übersicht zu allen Veränderungen bietet das Changelog.

Einen visuellen Eindruck geben zusätzlich einige Screenshots unter denen bereits veröffentlichte sind aber auch bislang nicht gezeigte Aufnahmen Teile der neuen Inhalte zeigen.

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Alle Screenshots zum Assetto Corsa Update 1.5

Assetto Corsa Update 1.5 Changelog
  • New Abarth 595esseesse and S1, S2 upgrades
  • New Ford Mustang GT 2015
  • New Corvette C7 Stingray
  • New Black Cat County track
  • Nurburgring gp circuit updated
  • Nurburgring gp circuit now with 4 layouts
  • Silverstone circuit updated
  • Monza circuit updated
  • Spa circuit updated
  • Nurburgring Nordschleife circuit updated
  • Nurburgring Nordschleife endurance cup layout added
  • Mugello circuit updated
  • Magione circuit updated
  • Imola circuit updated
  • Drift circuit updated
  • Vallelunga circuit updated
  • Vallelunga classic layout added
  • Vallelunga circuit (all layouts) now has 24 car slots
  • Activated time progression in Multiplayer
  • All cars updated to Tyre Model 7
  • Pitstop are now available in single player races
  • Damage is now visible in Multiplayer mode for remote cars
  • Launcher: steam overlay support disabled due to stability issues
  • Launcher: re-instated multi-process mode for CEF due to stability issues
  • Launcher: changes to memory usage policy, more aggressive memory releasing thresholds
  • Fixed Lamborghini Miura gearbox damage
  • Updated drivetrain upshift and downshift timings for all cars
  • F6 inside cameras use internal sounds
  • Free camera now honours distance multiplier for sound attenuation
  • Of all Drivable cameras only Cockpit uses internal sounds
  • Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini)
  • Gearshift sound shares engine volume
  • Backfire sound shares engine volume
  • Fixed car sound when bottoming out
  • Realtime app shows lapped guys (blue) and lapping guys (green)
  • Fixed FuelLapEvaluation function
  • Fixed fuel consumption on turbo engines
  • Fixed inconsistency on UI tech specs
  • Modding : added FormCamera functionality to associate internal/external soundset
  • Modding : added console commands "observeLights" and "observeFlames" (work as observeDigital); EDIT_MODE is deprecated
  • Modding : added Digital Instrument KERS_CHARGE (percentage)
  • Modding : added Digital Instrument TOTAL_LAPS (if session is not race then "---")
  • Modding : added Digital Instrument CURRENT_LAP
  • Modding : added Digital Instrument EST_LAPS (if est is less than 0 then "--.-")
  • Modding : added Digital Instrument AMBIENT_TEMP
  • Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or "Kms per Liter" if missing)
  • Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT)
  • Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini
  • All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet)
  • All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet)
  • Changed all tyres flex and pressure relation.
  • Changed all tyres footprint and pressure relation
  • Modified global aero efficiency with yaw angle. Works on all cars
  • Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle
  • Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T
  • All GT2/GT3 cars now have minimum height 55mm
  • 200,400,500,1000,2000 meters drag circuits now available
  • Modding : ksPreviewBuilder added to sdk/dev folder
  • Python Interface:
    - initFont(fontfamily, italic, bold)
    - setCustomFont(fontfamily, italic, bold)
    - getCameraMode()
    - setCameraMode(acsys.CM)
    - getCameraCarCount(carId)
    - setCameraCar(F6 camera index, carId)
    - focusCar(carId)
    - getFocusedCar()
    - getServerName()
    - getServerIP()
    - getServerHttpPort()
    - getServerSlotsCount()
    - isCarInPitline(carId)
    - isCarInPit(carId)
    - isConnected(carId)
    - getCarBallast(carId)
    - getCarState(carId)
    - eKersCharge
    - eKersInput
  • totally revamped backfire system (will not break mods)
  • added new F1 "dash camera" and "Chase camera #2"
  • CameraManager : fixed issue globalCameraIndex
  • Fixed Camera selection on Replay Interface
  • Fixed CameraApp to reflect Dash and Chase changes
  • Fixed Camera system messages
  • Fixed Random camera wrong cameras + message
  • added CameraOnBoard offset to avoid car parts on view
  • added new driver model with lod
  • added Fuel Lut to solve issues with several cars gauges
  • SharedMemory : added new members
  • SPageFilePhysics
    float turboBoost = 0;
    float ballast = 0;
    float airDensity = 0;
  • SPageFileGraphic
    int isInPitLine = 0;
    float surfaceGrip = 0;
  • SPageFileStatic
    float maxTurboBoost = 0;
    float airTemp = 0;
    float roadTemp = 0;
    bool penaltiesEnabled = false;
    float aidFuelRate = 0;
    float aidTireRate = 0;
    float aidMechanicalDamage = 0;
    bool aidAllowTyreBlankets = false;
    float aidStability = 0;
    bool aidAutoClutch = false;
    bool aidAutoBlip = false;
  • fixed several cars still featuring dashboard "floating" digits
  • fixed car scraping volume
  • added first implementation of Force Feedback Post Processing (docs in cfg/ff_post_process.ini)
  • improved camber calculations
  • improved tyre heating on low friction surfaces (grass,sand etc)
  • added new "Tyres" app
  • Server lap counters and lap times are now 16 bit unsigned ints allowing super long sessions/races
  • Ford GT40 fuel tank position fixed
  • revamp of all digital displays and script
  • revamp of analogue gauges
  • Lamborghini Huracan GT3 3D model tweaks
  • Lotus Exige S model tweaks
  • Various LOD fixes across the entire vehicle content
  • BMW M3 GT2 3D model tweaks
  • Roof on the LaFerrari is now customizeable
  • Emissive values tweaked on some cars to improve visibility with PP off
  • Various skin issues fixed
  • PP preset improvements
  • Improved AI behavior in traffic
Mehr Rennspiel News gibt es im News-Archiv. Dort findest Du alle Neuigkeiten zu Rennspielen.
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