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Assetto Corsa: Japanese Car Pack + Update 1.6 veröffentlicht

May. 18, 2016 at 7:20 PM
NewsMit dem brandneuen Japanese Car Pack gibt es insgesamt sieben neue Autos aus dem Reich der aufgehenden Sonne. Zeitgleich stellt Kunos Simulazioni den Download des Updates 1.6 bereit und bietet damit wieder Verbesserungen und Fehlerbehebung für Assetto Corsa.
Am heutigen Abend wurde über Steam (Download) die nächste Fahrzeugerweiterung für Assetto Corsa veröffentlicht. Mit dem Japanese Car Pack können Spieler der Rennsimulation von Kunos Simulazioni ihre virtuelle Garage um sieben neue Fahrzeuge aufstocken. Bevor die Autos jedoch den Besitzer wechseln müssen 4,99 Euro bezahlt werden.

Ebenfalls am heutigen Abend soll parallel zum Japanese DLC das Update 1.6 ausgerollt werden. Neben einigen Bildern findet ihr weiter unten eine Übersicht zu den Fahrzeugen des Japanese DLC sowie dem Changelog mit allen Änderungen, die Update 1.6 mitbringt.

Japanese Car Pack Japanese Car Pack Japanese Car Pack Japanese Car Pack Japanese Car Pack Japanese Car Pack
Mehr Bilder des Japanese Pack

Assetto Corsa Japanese Car Pack Fahrzeuge
  • Mazda MX-5 2015
  • Mazda MX-5 CUP
  • Mazda RX-7 Spirit R + Tuned Version
  • Toyota Supra MK IV + Time Attack und Drift Version
  • Toyota AE86 Trueno + Tuned und Drift Version
  • Nissan 370Z NISMO 2016
  • Nissan GT-R R34 Skyline V-Spec

Assetto Corsa Update v1.6 Changelog
  • Oculus Rift SDK 1.3 (WIP)
  • Fixed self-shadowing on tyres
  • Fixed wrong log output
  • Dynamic controllers for turbo boost
  • Added RPMS input to dynamic controllers
  • Implementation of Scalable Apps
  • Fixed replay Interface
  • Fixed setup info screen
  • Added filtered speed
  • Fixed race non-progression when player is not moving
  • Improved MP collision system
  • Improved AI fuel handling
  • Shared Memory: return type from bool to int
  • Fixed Hotlap Mode unlocking achievement through not valid laps
  • Fixed deltaT for renderAudio
  • Bodywork and horn volumes uses engineVolume
  • Bodywork's smooth value uses a different alpha
  • Added analogue placeholder script for analogue instruments (modding)
  • Added option to draw driver's label on focused car (systemcfgname_displayer.ini -> DRAW_FOCUSEDCAR)
  • Fixed CameraCar bad nearplane when forcing camera mode change (see exiting from replay)
  • Implementation of Chat App (systemcfgchat_app.ini)
  • SharedMemory: Moved AirTemp/RoadTemp from Static to Physics, old values in static are deprecated
  • SharedMemory: added accG in Physics (X, Y, Z)
  • Timing also uses the hour/minutes format
  • Fixed GoToPits Cheat to start from the pits
  • Added 4-wheel steering systems
  • acServerManager: storing Driver data also save the current model/skin, so through drag 'n drop the saved skin can be used on a new slot)
  • Added flags indications for completed session in leaderboards
  • F9 overlay leaderboard is now avoiding red colours for better differentiation of opponent proximity indicators
  • Added new [ASSETTO_CORSA] SIMULATION_VALUE parameter. Increase the number to increase simulation value. Defaults to 0 for obvious reasons
  • Engine performance is now dependent on air density/temperature


How to Use the Oculus CV1 in Assetto Corsa
  • Assetto Corsa includes the support for Oculus for in-game sessions. Run Oculus Home, select "settings", "general" and enable "Unknown sources". Then, launch Assetto Corsa: using the launcher, in options/video/display select "Oculus WIP support" as rendering mode. Then, set your favourite driving session, click the start button and put on your Oculus. Once the session is loaded, you can use the mouse pointer to navigate the in-game menu and use and set the apps as you like.

Using Oculus with Microsoft Xbox-One Pad/Steering Wheel
  • Regardless of the controller you use with Assetto Corsa, in this version you need a mouse/keyboard to control the GUI and access the ESC menu.

  • By default, Assetto Corsa does not yet feature sounds through the Oculus headset. To use it, you need to enable the Rift headset in your Windows settings. To do it, right click on the speaker icon (you can find the icon in the bottom-right of your Windows desktop) and set Rift headset as default playing device.

  • Following some tests, it seems that enabling the "lock to horizon" option in the options/video/view menu, motion-sickness might be slightly reduced for those who tend to be motion sick while using VR devices.

Driver position
  • Press CTRL+SPACE to reset the driver position using the Oculus.

  • You can reduce/increase the brightness pressing PgUp/PgDn.
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